Radar
Security products ask to be trusted. This page is Hydra's numbers as they are: what fired, what staff decided, how fast, and how often shadow mode caught a rule being wrong. Aggregates only, never a player, a server or a community.
The feed is not reachable right now. The last figures are shown where we have them.
A detection that goes to review waits for a person. Auto-enforced detections (known menus, injected resources, honeypots) have no wait and are not counted here.
Every server starts in shadow: Hydra records what it would have done and touches nobody. A code is only allowed to kick or ban by default once its false-positive rate across the network stays under 2% for two weeks.
Servers sync with the hub every second. If the hub is unreachable the resource keeps running on its last verified rules for 14 days.
Show whether the network is alive and how busy it is, how quickly staff across the network reach verdicts, and whether Hydra's own rules are getting more or less wrong over time. The false-positive rate is the number we watch hardest.
Name anyone. The feed carries counts and codes, never players, servers, communities, identifiers or coordinates. It is pushed from the hub to a separate public service with no database access, every 60 seconds, and cached in front of that.